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Old Nov 12, 2006, 02:21 AM // 02:21   #1
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Default Decapitate vs Eviscerate

Used to use Evic on my PvP Warrior

Now i use Decapitate it does more damage and deep wounds longer but takes all you adren and energy

Tell which you use or if you use anything better
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Old Nov 12, 2006, 03:50 AM // 03:50   #2
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for PvP, its simple. If you want a strong spike, use decapitate. If you plan to do more than that (which you should IMO) go with eviscerate
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Old Nov 12, 2006, 06:55 AM // 06:55   #3
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Decapitate is good for one thing: killing someone close to death.

If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted.

For every other purpose I would bring Eviscerate. The fact that deep wound takes effect the next time they take damage, you can spike with it. Use an adrenal attack and it combines with the 20% and your target dies before the monk can see. It is much more repeatable too, and you still have energy for more Shocks, Sprints, or adrenal skills. You can kill someone, and 5 seconds later be repeating your spike on someone else.

Decapitate has its uses, and with a -energy and +energy weapon swaps you can lessen the negatives of it slightly, but for most things I still prefer Eviscerate.
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Old Nov 14, 2006, 01:47 PM // 13:47   #4
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Quote:
Originally Posted by Carth`
Decapitate is good for one thing: killing someone close to death.

If you use it on someone who won't die from it, it is wasted. You now have no energy, no adrenaline, your target will be healed... wasted.
Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills
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Old Nov 14, 2006, 05:34 PM // 17:34   #5
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Quote:
Originally Posted by qvtkc
Zealous Anthem (from your paragon) -> Decapitate -> Critical Chop -> lol
Or Enraging Charge if you want some adrenaline instead. I love Nightfall skills
need to check if decapitate drain all your energy before or after zealous anthem's bonus.
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Old Nov 14, 2006, 07:21 PM // 19:21   #6
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Eviscerate is still a great all round Warrior skill and ranks up there imo with Triple chop and cyclone fer pve.
Decapitate...nice too...but nice only in certain situations.
Fewer situations I"m finding now than Eviscerate regarding over all pve use.
My vote's fer Eviscerate over Decapite...so far.
Course...i'm hoping to see that someone else has discovered a good way to mange this new skill.
And yeah...night fall skils do rock
+++



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Old Nov 15, 2006, 08:23 AM // 08:23   #7
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Quote:
Originally Posted by Turbobusa
need to check if decapitate drain all your energy before or after zealous anthem's bonus.
I just tested it. A paragon used Anthem of Fury and Zealous Anthem, then I used Decapitate. I saw the +energy on myself, but my energy was set to 0 anyway. And my adrenaline too. So the effect of those must take effect just before the effect of Decapitate.
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Old Nov 15, 2006, 08:52 PM // 20:52   #8
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Well maybe as the songs does effects when u click on the skill while decapitate takes away ur energy and adrenaline when it hits. Maybe.




Maybe.
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Old Nov 16, 2006, 11:37 AM // 11:37   #9
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Quote:
Originally Posted by Carth`
I just tested it. A paragon used Anthem of Fury and Zealous Anthem, then I used Decapitate. I saw the +energy on myself, but my energy was set to 0 anyway. And my adrenaline too. So the effect of those must take effect just before the effect of Decapitate.
Really? Damn... It was such a good idea...
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Old Nov 17, 2006, 02:14 AM // 02:14   #10
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You can still execute+crit chop followed by decap, but u are gona need a sword or mesmer to support your spike. (or even an ele) Just some way that you can trigger that deepwound spike. The prob with 1/2 swing is that after you use it, it takes a bit longer for the next swing. Try out a 2 man War/War spike or War/mes spike on a dummy
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Old Nov 17, 2006, 02:46 AM // 02:46   #11
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Quote:
Originally Posted by necrosfeelyaks
You can still execute+crit chop followed by decap, but u are gona need a sword or mesmer to support your spike. (or even an ele) Just some way that you can trigger that deepwound spike. The prob with 1/2 swing is that after you use it, it takes a bit longer for the next swing. Try out a 2 man War/War spike or War/mes spike on a dummy
I think you mean Exec-Decap-Crit Chop, so there's something after the Deep Wound?

Btw, Evis-Exec and Decap-Crit Chop are comparable in terms of damage, methinks.
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Old Nov 18, 2006, 12:59 AM // 00:59   #12
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u can get rid of the energy problem if u go W/D and use zealous renewal, that way u can have time for 2-3 rounds of exec+decap then when 20 seconds runs out u gain +1 energy for every successful hit.
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Old Nov 18, 2006, 01:05 AM // 01:05   #13
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well, the fact that decapitate is a finisher is only strenthened by the fact that a decapitation is not something a normal human will survive :P
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Old Nov 18, 2006, 01:08 AM // 01:08   #14
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Yeah, I mean if you're decapitated you have to die, right?

But oh wait, if the guy has mending on it might not work, because mending makes you invincible. Remember that guys, mending > *. Except maybe healing breeze, which is like, 6 whole pips of regen. Wow man.

And zealous renewal is awesome because it gives you energy after 20 whole seconds! It's just like mantra of recall, so it must be l33t! I mean, you never need energy right after you use Decapitate, right?
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Old Nov 18, 2006, 02:44 AM // 02:44   #15
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Quote:
Originally Posted by Rera

But oh wait, if the guy has mending on it might not work, because mending makes you invincible.

omg NO! At best mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!
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Old Nov 18, 2006, 02:47 AM // 02:47   #16
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Still at it, Dr. Imperial?

Look at all the builds with mending and healing breeze. There must be some reason for it. The skills have to be l33t, or else no one would use them.

Explain to me why mending isn't worth -1 energy regeneration. The policy on this board is that if you're going to tell me something doesn't work, you have to tell me why. So go ahead, give it a shot.
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Old Nov 18, 2006, 02:50 AM // 02:50   #17
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Quote:
Originally Posted by Dr Imperial
mending gives you 3 pips of regen, which is not even close being worth the -1 energy regeneration!

theres your answer. it only gives you 3 pips at best. And most builds arent at best, and give you 2 pips. that is why it is not worth the much needed energy regeneration. Listen, i don't want to start a fight. I just don't want newbies getting the wrong information. And saying that Mending is the most bestest skill in all of god's creation is wrong information IMO.


The builds that you are looking at must be just solo builds like 55 builds, in which breeze and mending are essential, but you are telling people that mending and breeze are the best skills and should be used by every profession...such as warrior....which is not right.
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Old Nov 18, 2006, 03:16 AM // 03:16   #18
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Am I really wrong? Everyone and their mother seems to think that mending is God's gift to warriors and won't ****ing shut up about it. So I thought, hmm, they must be on to something. And no, it's not just on farming or running builds. It's in a lot of uber tanking builds too, and those are supposedly godly in PvE. I mean, nothing can kill them. Dolyak Sig, Endure Pain, Gladiator's Defense, Mending, Healing Breeze ... wow. Sure, they can't really kill anything, but they'll never die, and that's pretty cool.

And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based. That one pip of energy doesn't even hurt you. And think about it, if you can get 3 pips of regen, that's 6 health per second. A typical mission lasts ... what? About 30 minutes, or 1800 seconds, so mending could potentially heal you for 10800 health! That's a lot for 1 pip of energy that you don't even need.
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Old Nov 18, 2006, 03:20 AM // 03:20   #19
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Quote:
Originally Posted by Rera
Dolyak Sig, Endure Pain, Gladiator's Defense, Mending, Healing Breeze ... wow. Sure, they can't really kill anything, but they'll never die, and that's pretty cool.

And seriously, what is wrong with mending? You're not really using the energy anyway. All of your skills are adrenaline-based.


Ahem, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.

learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances. I don't think you have actually played warrior enough because you obviously havent learned your stuff from personal expierence.

Last edited by Dr Imperial; Nov 18, 2006 at 03:23 AM // 03:23..
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Old Nov 18, 2006, 03:22 AM // 03:22   #20
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Quote:
Originally Posted by Dr Imperial
Ahem, Dolyak Sig, Endure Pain, Glad's Defense, Mending, Healing breeze are ALL energy based. For tanking, most every skill is energy using. Mending isnt worth it. Period.

learn your stuff Rera. I knew somewhere in the mess of things you were just getting your ideas from a couple of somewhat noobish builds. Trust me, I know warrior...well. Mending and Breeze are not bad, but Warriors should not be focusing on enchantments; but stances.
Signets aren't energy based. =P
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